Test cartridges were also sent, but not as frequently (usually near the end of development when a game was near completion). But we’re talking early 1990’s, so the medium was fax machine, telephone and video tapes! Every Producer was equipped with a VCR and we had to record gameplay of our game builds and send them off to our contact at the licensor’s licensing department where they would review the tape and provide their feedback by fax. So that said, they have to review *everything*.Īt Sunsoft of America, the typical routine was daily communication with the external developer and at least weekly with the licensor. No licensed product bearing any of their branding, characters or trademarks can be published or sold without their strict approval. RB: Companies like Warner Bros and Disney have departments dedicated to licensing and merchandise and at that time only one or two people assigned to oversee game projects. What is it like to work with a licensor on a video game, and how much influence did they have on the development of your games? NWR: Many of the games you worked on required communication with project licensors including Disney and Warner Bros.
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